I’m a 3D Modeller with commercial experience modelling both organic and hard surface assets. I am currently working at Flying Bark Productions where I am responsible for the creation of a wide range of models for sets, props and creatures for a stylised 3D Animation. Previously, I’ve worked as a 3D Technical Artist at Rotor Studios preparing vehicle assets for photorealistic CGI.
I love creating work that reflects the art direction and brings concepts to life. I can confidently manage my time and collaborate with production to ensure tasks are met within set deadlines, communicating estimated completion and bid times.
I’m always up for a technical challenge where I can problem solve and I enjoy collaborating with amazing artists to create captivating work.
I’m currently open for work and ready to move onto my next exciting project!
Software
Maya, ZBrush, ShotGun, RV, Mudbox, Blender, Photoshop, After Effects, Premiere Pro, Substance Painter, Nuke, Nomad Sculpt, Procreate
Technical Skills
Creature and Hard Surface Modelling, Digital Sculpting, Retopologising, UV Mapping & Layout, Proxy Modelling and Scene Layout, Set Modelling, Scene Optimisation, Model Decimation, Shape Deformation, MASH, XGen, Scripting in Maya (Python), Scene Rendering (Arnold)
Education
Online Course – Portraiture and Facial Anatomy
Scott Eaton
Online Course – Human Anatomy for Artists
Scott Eaton
Bachelor of Media Arts with Distinction
UNSW Sydney
Work History
3D Modeller
Flying Bark Productions | Feb 2024 – Present
3D Technical Artist
Rotor Studios | Mar 2023 – Feb 2024
Animation & VFX Workshop Owner & Operator
Self Employed | Apr 2022 – March 2023
‘Crowded Cadmans’ | 3D Artist & Production Assistant
VIVID Sydney | Feb 2021 – Aug 2021
‘Speech Bubble’ | 3D Modeller
Casula Powerhouse Mar 2021 – Jul 2021