I’m a 3D Modeller with production experience modelling organic and hard surface assets. In my last role at Flying Bark Productions, I was responsible for 3D modelling a wide range of sets, props and creatures for a stylised episodic animation. Previously, I’ve worked as a 3D Technical Artist at Rotor Studios preparing vehicle assets for photorealistic
CGI.
I am passionate about working on projects that connect unique artistic concepts with captivating, inspiring stories. I can independently manage my own time while also collaborating with production to ensure tasks are met within set deadlines. I’m always up for a technical challenge where I can problem solve and I enjoy collaborating with amazing
artists to create influential work.
I’m currently open for work and ready to move onto my next exciting project!

Software
Maya, ZBrush, Flow Production Tracking (Shotgrid), Photoshop, Substance Painter, RV, Mudbox, After Effects,
Premiere Pro, Clip Studio Paint, Nuke, Blender, Nomad Sculpt, Procreate
Technical Skills
Creature and Hard Surface Modelling, Digital Sculpting, Retopologising, UV Mapping & Layout, Proxy Modelling and Scene Layout, Set Modelling, Scene Optimisation, Model Decimation, Shape Deformation, MASH, XGen, Scripting in Maya (Python), Scene Rendering (Arnold)
Education
Online Course – Portraiture and Facial Anatomy
Scott Eaton
Online Course – Human Anatomy for Artists
Scott Eaton
Bachelor of Media Arts with Distinction
UNSW Sydney
Work History
3D Modeller
Flying Bark Productions | Feb 2024 – Sep 2024
3D Technical Artist
Rotor Studios | Mar 2023 – Feb 2024
Animation & VFX Workshop Owner & Operator
Self Employed | Apr 2022 – March 2023
‘Crowded Cadmans’ | 3D Artist & Production Assistant
VIVID Sydney | Feb 2021 – Aug 2021
‘Speech Bubble’ | 3D Modeller
Casula Powerhouse Mar 2021 – Jul 2021