Rotor Studios

As a Technical Artist in the Master Asset Team (MAT), I helped prepare the master assets that were sent throughout Rotor’s pipeline. Assets I produced were used as photo realistic CGI for Rotor’s range of automotive clients, including Toyota and Lexus.
My day to day role included:

– Optimising vehicle CAD for our pipeline utilising Maya for tasks including decimating, retopologising, and UV mapping.
– Hand modelling items and accessories to photo-realistic scale and proportion including vehicle spoilers, interior floor mats and welds.
– Fitting rig guides to our vehicle models, and then testing the constraints and controls of the rig for correct animation.
– Notifying producers of issues early on and responding to tickets from our digital and post departments in a timely manner.
– Revising and refining details to faithfully reflect references while also meeting production deadlines.
– Utilising a range of custom in house tools and scripts to efficiently optimise time spent on productions.

Rotor Studios

Toyota Fortuner (Australia)

Lexus RZ (Australia)

Toyota Corolla Cross (Canada)

Lexus GX (Canada)

Toyota Grand Highlander Accessories (Canada)