Crowded Cadmans | VIVID Sydney 2022

‘Crowded Cadmans’ was a UNSW Research Project created in collaboration with The Junction Works for VIVID Sydney 2022. As a Research Assistant, I took on many roles and responsibilities for the 3D Animated work, including a 3D Generalist and a Production Assistant. 

Credits

June Cat

(Concept by Theresa Serevi)

  • Modelled all character assets in Maya and Mudbox
  • Created pinecone body from a MASH network
  • Utilised XGen to create eyelashes
  • Created Blendshapes for facial animation
  • Surfaced in Substance Painter and Photoshop

Pinky Moon

(Concept by Thao Phan)

  • Modelled & sculpted head in Maya & Mudbox
  • Created XGen eyelashes
  • Create a range of facial blend shapes for facial animation
  • Re-topolgised and modelled of legs & heels
  • Surfaced in Substance Painter and Photoshop.

Chicken of the Forest

(Concept by Melissa Morrison) 

  • Created the model’s initial pass, including layout of objects
  • Modelled mushroom legs in Maya and Mudbox
  • Modelled hard surface elements including body and arm elements.

Robo-Fly

(Concept by Peter Pang)

  • Re-toplogised facial and body model for animation.
  • Re-topologised and modelled wings.
  • Surfaced body and hard surface elements in Substance Painter.

Jessica the Astronaut

(Concept by Michella Rolls)

  • Re-topoloigsed the face from an FSpy Model in Maya
  • Create multiple Blend Shapes for facial animation
  • Re-topolgised and modelled of legs & heels
  • Adjusted facial textures in Photoshop

Jupitron

(Concept by Rahul Parmesh)

  • Created the model’s first pass, including layout of objects
  • Layout and re-topology of models including spaceship head and pelvis weapon