‘Crowded Cadmans’ was a UNSW Research Project created in collaboration with The Junction Works for VIVID Sydney 2022. As a Research Assistant, I took on many roles and responsibilities for the 3D Animated work, including a 3D Generalist and a Production Assistant.
June Cat
(Concept by Theresa Serevi)
- Modelled all character assets in Maya and Mudbox
- Created pinecone body from a MASH network
- Utilised XGen to create eyelashes
- Created Blendshapes for facial animation
- Surfaced in Substance Painter and Photoshop
Pinky Moon
(Concept by Thao Phan)
- Modelled & sculpted head in Maya & Mudbox
- Created XGen eyelashes
- Create a range of facial blend shapes for facial animation
- Re-topolgised and modelled of legs & heels
- Surfaced in Substance Painter and Photoshop.
Chicken of the Forest
(Concept by Melissa Morrison)
- Created the model’s initial pass, including layout of objects
- Modelled mushroom legs in Maya and Mudbox
- Modelled hard surface elements including body and arm elements.
Robo-Fly
(Concept by Peter Pang)
- Re-toplogised facial and body model for animation.
- Re-topologised and modelled wings.
- Surfaced body and hard surface elements in Substance Painter.
Jessica the Astronaut
(Concept by Michella Rolls)
- Re-topoloigsed the face from an FSpy Model in Maya
- Create multiple Blend Shapes for facial animation
- Re-topolgised and modelled of legs & heels
- Adjusted facial textures in Photoshop
Jupitron
(Concept by Rahul Parmesh)
- Created the model’s first pass, including layout of objects
- Layout and re-topology of models including spaceship head and pelvis weapon